What Osprey Games Brings to TTRPGs that No One Else Does

What Osprey Games Uniquely Brings to TTRPGs You may know little to nothing about Osprey Games as a publisher. That was me not very long ago. I’ve written a lot on the TTRPG industry over the past while, but I was still totally ignorant of who they are and what kind of games they produce. … Read more

The Best D&D 2e Adventures from Dungeon Magazine, Part 3

The Best D&D 2e Adventures from Dungeon Magazine, Part 3 Issues 18-38        Issues 39-59 Now that we’re looking at the third and final batch of top AD&D 2nd edition Dungeon adventures, the trend I noticed is a higher proportion of high-level content compared to the mid-level focus seen earlier. This increase in … Read more

The Five GMing Philosophies Every Game Master Should Understand

The Five GMing Philosophies Every Game Master Should Understand Most tabletop RPG rulebooks focus on teaching you the mechanics: they explain how combat works, how armor class is calculated, how to resolve a skill check and how many feet a spell reaches. Very few of them show you how to actually run a game. When … Read more

The Best D&D 2e Adventures from Dungeon Magazine, Part 2

The Best D&D 2e Adventures from Dungeon Magazine, Part 2 Issues 18-38           Issues 60-81 As I continued reviewing the best D&D 2e adventures, I realized you can’t talk about Dungeon in the 1990s without mentioning its sister publication, Dragon. We might look back on late-stage 2e as a time of corporate instability … Read more

The Best D&D 2e Adventures from Dungeon Magazine

The Best D&D 2e Adventures from Dungeon Magazine Issues 39-59               Issues 60-81 In the early D&D era, TSR produced adventure modules that are the classics so much of tabletop roleplaying is built on. In 1989, when 2nd edition was released, TSR reduced module publishing in favor of settings and … Read more