The Best D&D 2e Adventures from Dungeon Magazine, Part 2

The Best D&D 2e Adventures from Dungeon Magazine, Part 2 Click here for Part 1, including issues 18-38 As I continued reviewing the best D&D 2e adventures, I realized you can’t talk about Dungeon in the 1990s without mentioning its sister publication, Dragon. We might look back on late-stage 2e as a time of corporate instability … Read more

The Best D&D 2e Adventures from Dungeon Magazine

The Best D&D 2e Adventures from Dungeon Magazine Click here for part 2, including issues 39-59 In the early D&D era, TSR produced adventure modules that are the classics so much of tabletop roleplaying is built on. In 1989, when 2nd edition was released, TSR reduced module publishing in favor of settings and supplements, while … Read more

What Makes a Good RPG Rulebook?

What Makes a Good RPG Rulebook? Introduction Most RPG criticism out there sounds like people arguing about totally different objects while pointing at the same rulebook. They are talking past each other. One person loves a game’s atmosphere, someone else complains the index is impossible to use, a third flat-out gave up because the pacing … Read more

The 8 Best TTRPG Sandbox Campaigns Ever Written

The 8 Best TTRPG Sandbox Campaigns Ever Written It may help to read my previous piece, The 8 Best Guided Campaigns Ever for context. In my last post I focused on the best guided, prewritten campaigns. This is my companion piece, the best TTRPG sandbox campaigns ever written. Sandbox campaigns are the hardest to design … Read more

The 8 Best TTRPG Campaigns Ever Written

The 8 Best TTRPG Campaigns Ever Written If you prefer sandboxes, read The 8 Best TTRPG Sandbox Campaigns Ever for my companion piece. Over the past year I’ve shared posts on lots of TTRPG topics, but I haven’t really focused on campaigns. I decided to find the best prewritten campaigns ever made and put them … Read more