Wrath of the Righteous Power Builds: Oracle Angel

UPDATE: if you have purchased DLC I completed an updated build including all the new gear, archetypes, feats, spells etc. Access my 2.0 build here.

Since the Wrath of the Righteous video game can be significantly tougher than the tabletop version, especially if you play on difficulty levels above Core, it can be useful to put together some power builds to match the challenge. I plan on writing up a few builds that can work on Unfair difficulty very well, and will perform even better on easier settings.

One important piece of information is to coordinate the type of class you pick with the mythic path you will choose. For example Angel and Lich mythic paths have powerful synergy with divine spell casters and arcane spell casters respectively, whereas Trickster works wonders with any kind of martial crit-fishing build. The Angel path can combine its spell book with any full divine caster. Merging increases your caster level by stacking with mythic levels, so at the end game you can reach caster level 30. This is beautiful because Angel damage spells have no level cap. It also gives access to higher level spells earlier. This allows a character to cast spells beyond the usual limitations of its class level.

My first build will focus on someone who wishes to be good-aligned and take the classic Angel mythic path. It’s important to synergize this by creating a full divine spellcaster, as they alone can merge their spell books with the Angel mythic path. This grants you access to extremely powerful spells. I’ll be making an Oracle class. I’ve written a post detailing changes to the oracle class here. This build grants extremely high saves, ridiculous armor class (without spending a single feat), high attack bonus and it does not require multi-classing. I’d love to take credit for this build, but I got the idea from a brilliant guy on YouTube. Check out my guide to rule changes and power builds here.

Build Progression

1:  Human Oracle, background Shackles Corsair (access to scimitar)

  • Str 14, Dex 10, Con 14, Int 12, Wis 10, Cha 19. Can dump Wisdom or Dex if you wish to enhance others
  • Skills can be up to you. I recommend Persuasion, both Knowledge skills, Lore (Religion), and 1 rank in UMD.
  • Feats: Combat Reflexes and Seize the Moment. This can be delayed if you want until level 9 or so depending on when other party members will get these feats
  • Curse: Powerless Prophecy (can become immune to Staggered with Freedom of Movement)
  • Mystery: Nature, Animal Companion: Wolf (tripping is awesome). If on Unfair consider getting a Horse to increase survivability, and instead take Mobility skills along with Mounted Combat and Mounted Charge
  • Spells:  Divine Favor, Shield of Faith

3:  Feat:  Shake it Off (and have most of your party members take it too)

  • Mystery:  Friend to Animals–great SNA spells and bonus to saves equal to your CHA modifier
  • Spell:  Unbreakable Heart

4:  +Charisma.

  • Spell:  Bull’s Strength. Buffing your pet or your own strength

5:  Feat:  Improved Initiative

  • Spells:  Bless, Lesser Restoration

6:  Spells:  Prayer

When it becomes available pick your first Mythic Ascension: Close to the Heavens. Then select Mythic Ability: Second Mystery: Battle unless playing on Unfair, in which case you may want to go with Last Stand first to increase survivability.

7:  Feat:  Outflank (the more party members and pets who have it, the better)

  • Battle Revelation: Weapon Mastery, Scimitar
  • Spells:  Remove Fear, Aid, Bear’s Endurance, Archon’s Aura

8:  +Charisma

  • Battle Revelation:  Improved Critical, Scimitar
  • Spells:  Crusader’s Edge for a significant damage upgrade

9:  Feat:  Spell Focus Conjuration–the most powerful Angel spells are all conjuration

  • Spells:  up to you, I chose Align Weapon, Remove Curse, Death Ward

10:  Spells:  Burst of Glory

11:  Feat:  Greater Spell Focus, Conjuration

  • Revelation:  Up to you, Nature’s Whispers is nice, but your oracle should be mounted on his pet at this point. I prefer War Sight which really helps going first in combat
  • Spells:  Can be anything. I chose Arrow of Law, Searing Light, Freedom of Movement, Breath of Life. If nobody else can cast Greater Magic Weapon then it can be a great choice, but Seelah can cast it

12:  +Charisma, Greater Weapon Focus Scimitar

  • Spells:  Heal

13:  At this point feat selection is really up to you, I’ll just write down what I personally would select. In this case, Metamagic: Bolster Spell, which is great for Bolt of Justice and Storm of Justice

  • Spells:  Up to you at this point

14:  Level 7 spells aren’t that great, your Angel spells will be better. I like Greater Restoration

15, 17, 19 feats can be whatever you like. If you want a melee focus, consider the Dazzling Display line. At 15 I like Metamagic: Extend Spell, which combined with greater enduring spells, you can extend even 1 round/level spells to last 24 hours

  • Revelation:  Nature’s Whispers
  • Spells:  Up to you, I recommend Eaglesoul

16:  +Charisma

  • Spells:  Frightful Aspect, loving making an enemy shaken and the bonuses are nice

17:  Spells:  Shield of Law is cool, at least until you get an Angel Halo ability

  • Feat:  Dazzling Display is nice, and if you are on unfair I’d recommend taking it much earlier

18:  Spells:  Mass Heal. The last revelation can be anything, Skill at Arms is nice, especially if you choose to have the Numerian Greatsword in your secondary weapon slot

19:  Spells:  Winds of Vengeance

  • Feat:  Shatter Defenses is cool. Again if playing on Unfair, take it early

20:  +Charisma. Final Revelation gives you the option to change yourself into a Plant to get tons of immunity

Mythic Progression

1:  I’ve already discussed this above

2:  Abundant Casting should be a given here.

3:  Improved Abundant Casting!  Merge your spellbook by selecting Mythic Spellbook (Oracle), which unlocks all kinds of awesomeness. It increases your caster level and the strength of your spells

4:  Greater Abundant Casting, can’t beat it. Improved Sword of Heaven:  Abolish Guile on Unfair, Everlasting Flame otherwise

5:  Last Stand if you haven’t selected it earlier. Angelic Halo:  Piercing Rays

6:  Improved Initiative Mythic. Sword of Heaven:  pick the one you didn’t select at rank 4

7:  Enduring Spells. Halo:  Solar Winds for some unique effects

8:  Greater Enduring Spells. Sword of Heaven:  Speed of Light. Great for buffing, and can cast Bolt of Justice as a swift action!

9:  You’ve got some options here. Archmage Armor is nice, but you don’t really need it. Favorite Metamagic: Extend, which lets you turn Sun Form into a 24 hour spell. Mythical Beast is also a good choice. Halo:  Up to you, Burning Bright is a solid pick

10:  Whatever you want, by the time you get it there’s nothing left to fight!

Equipment/Gear

Head:  Headband of Charisma of course

Neck:  Vellexia’s Magnifying Amulet

Armor:  Haramaki of Divine Guidance–no dex penalty

Belt:  Pick one that increases Strength and Constitution

Gloves: Up to you

Boots:  Ronneck’s Sacrifice are the best in the game, bar none. There are guides out there on how to get them, it is worth it. Before this Boots of Free Rein are great as they negate your Oracle’s curse

Bracers:  Engraved Lucky Bracers are just fine

Rings:  Enlivening Leadership is nice, as is Ring of Evasion

Cloak:  Cloak of Resistance is a great default option, but also consider Bound of Possibility

Goggles:  Goggles of Piercing Gaze

Weapon:  Scimitars of course, Dawnflower’s Kiss is great and thematic if you worship Sarenrae. Buff it with Greater Magic Weapon, Crusader’s Edge

Shield:  Assertion of Dominance, especially nice since you can have a ton of temp HP’s to keep you at full health

Consumables:  Metamagic rods such as Quicken, Grandmaster’s Rod (in ch 5), Devouring Lust rod

Standout Angel Spells

5.  This is when the Angel spells start getting good. Ward Against Harm is particularly useful against annoying enemies such as Shadows.

6.  Bolt of Justice baby! It always hits, always damages, especially if they are a demon. In fact, the more powerful they are the more powerful the effect. This might be the most powerful offensive spell in the game. Empower it with metamagic rods empower, maximize or bolster and it’s just disgusting. Holy Hymn is a more powerful version of prayer, Communal Ward Against Harm is something you can have running practically all the time. Then there’s Aegis of the Faithful, one of the best buffs in the game, combining a ton of other buffs.

7.  Sun Marked pumps out holy damage, especially since it stacks with Crusader’s Edge. Communal Ward Against Weakness is again, something you could have up all the time. Radiant Ground is a nice heal spell, and multi-casting it is a cool thing to do, especially in combat where undead are also harmed.

8.  The spells here are sick. Storm of Justice is basically Bolt of Justice that’s an area of effect spell, it’s overwhelming and whether the enemy saves or not doesn’t even matter. Frankly you don’t need to cast anything else. Avenger’s Blessing lets you buff your whole party with three great spells, but it’s best used when fighting bosses due to it’s short duration.

9.  Fortress of the Faithful is Aegis of the Faithful but you buff your whole party in one cast. Sun Form is pretty ridiculous, as your AC gets pimped and your damage is essentially halved, and the gravy doesn’t stop there. Wrath of the Righteous is good, but not as good as Storm of Justice that you’ve bolstered, etc.

10. That’s right, level 10! Army of Heaven is really the ultimate buff, it’s Aegis of the Faithful+Mind Blank+Holy Sword. Phoenix Gift brings you back from death to maximum health–no other spell in the game does that.

Pet Progression: Wolf (or Horse)

 1. Archetype:  Bully to enhance trip. If horse, then no archetype

  • Skills:  Perception and either Athletics or Mobility, whichever you like
  • Feat:  Fury’s Fall. (Combat Reflexes if Horse) If you have a pet with high dex such as leopard or centipede, take Weapon Finesse

3. Feat:  Combat Reflexes. (If Horse, Weapon Focus Bite)

4:  +Intelligence, so he can learn teamwork feats

5:  Shake It Off

7:  Outflank–this is when your wolf enlarges in size and you should be mounting it

8:  +Str from here on (unless you have a very high dex pet)

9:  Seize the Moment (Update:  consider Back to Back instead as StM does not stack with Outflank anymore)

11:  Improved Critical: Bite

13:  Up to you. If there is more than one pet that trips in your party, take Tandem Trip. (Toughness if horse)

15:  Weapon Focus Bite (Improved Initiative if horse)

17:  Blind Fight can be useful, or Toughness (Dazzling Display if horse, but up to you)

19:  Blind Fight or Improved Initiative, but it’s really up to you (Shattered Defenses if horse, but up to you)

Buffing your Pet

Defense Increase Spells: Mage Armor (later use Bracers of Armor); Shield of Faith; Barkskin; Magical Vestment, Armor; if there is an Alchemist in your party, use the Infusion discovery to cast Shield on your pet; Blur

Trip Spell:  Animal Aspect–Gorilla. Again, if you have an Alchemist in your party

Enhancement Spells:  at level 9, Animal Growth, which is awesome; Haste; Heroism/Greater Heroism; Good Hope

Attack Bonus Spells:  Transformation and True Strike, again if an Alchemist is present; Crusader’s Edge

Gear:  Amulet of Mighty Fists or Greater Magic Fang spell; Belts that enhance physical stats; talk to Skeleton Merchant to get nice gear for the hand slot (request Hunter’s Arsenal); Bracers of Balance if tripping, Bracers of Armor otherwise; Cloak of Resistance; Helms that increase AC.

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