It occurred to me that I have listed builds including the Angel, Lich, Azata and Trickster mythic paths, but not one for those interested in the Aeon path. Aeon is a cool path with terrific story elements (including rewriting historical events), the most powerful Bane ability and the most powerful dispel ability in this massive game. I’ll discuss the optimal build and review some of the best Aeon abilities.
This build gets full-scaling Judgment, which becomes essentially infinite uses of Judgment at mythic 1. Not only do you get one of the best pets in the game, but your Judgments get applied to them too! Free teamwork feats, martial weapon proficiency, and spell casting up to level 6. Not only is he a great combatant and buffer, as an Aeon he is the best debuffer in the game.
I have several other power builds, if interested click here.
Build Progression
1. Hunter/Divine Hound. Background pickpocket for the +2 to initiative. Once again I will pick human but with this build you can pick whichever race you want (Archon-Blooded Aasimar or Devil-Blooded Tiefling would be very thematic). One thing to figure out is which weapon you want as the game progresses. Falchions, scimitars, rapiers or kukris are all great choices as they have a high critical range and that is key to optimizing this build.
- Str 19 Dex 12 Con 14 Int 10 Wis 14 Cha 10
- Skills: Perception, Lore Nature, Use Magic Device, any other
- Feats: Power Attack, Cleave
- Animal Companion: Dog, wolf is fine too
- Alignment: Lawful Good or Lawful Neutral, Erastil is a good choice
- Recommended Spells: Cure Light Wounds, Delay Poison
2. Outflank. Spell: Lead Blades, such a nice spell
3. Cleaving Finish, Shake it Off. Spell: Acid Maw
4. Always increase Str. Dog needs to increase Int to 3. Spells: Lesser Restoration, Bull’s Strength
5. Combat Reflexes. Spell: Cat’s Grace
6. Coordinated Maneuvers. Spell: Sense Vitals
7. Improved Intiative. Spells: Unbreakable Heart, Greater Magic Fang, Protection from Energy Communal
8. Spell: Resist Energy Communal
9. Weapon Focus: whichever weapon you prefer, Back to Back (Seize the Moment is another option, but it seems it does not stack with Outflank anymore). At this point the teamwork feats you pick don’t matter that much. Spell: Mass Feather Step is nice, or Natural Rhythm
10. Spell: Echolocation, Inspiring Recovery
11. Improved Critical/your weapon. Spells: Longstrider, Freedom of Movement
12. Coordinated Defense, but really whatever you want. Spell: Animal Growth. If you don’t have Camellia as a companion, I’d pick this spell as early as you can
13. Dazzling Display. Spells: Greater Chameleon Stride, Death Ward
14. Spells: whatever you like, Effortless Armor can be nice, also Cure Critical Wounds
15. Shatter Defenses, which is a terrific feat in combination with Frightful Aspect spell. Spells: Stoneskin is nice
16. Spells: Mass Cat’s Grace, Mass Owl’s Wisdom
17. You can decide how you want to proceed from here. You may continue with Divine Hound, but we have practically everything we want from it. I will change classes and pick the Demonslayer Ranger for the great Favored Enemy boosts vs demons, and a BAB increase. Take the Boon Companion feat if you want so you don’t lose any levels in your companion from switching
18. Take a Vivisectionist Alchemist dip for more sneak attack and mutagens to buff things like Strength. Spells: Shield is nice, and True Strike if you like
19. Vivisectionist again, giving you Medical Discovery and for boosts to the Vivisectionist abilities you have. For feats, you have options: I recommend Metamagic (Selective Spell), but Accomplished Sneak Attacker, Feral Mutagen or Combat Trick also work
20. Vivisectionist once more, it’s a nice front-loaded class
Mythic Progression
1. Close to the Abyss for the extra damage. Ability: Everlasting Judgment, if on Unfair you might be better off with Last Stand instead
2. Mythic Power Attack, if on Unfair consider Mythic Improved Initiative instead
3. Ever Ready, Enforcing Gaze–Attack, as it stacks with Aeon Gaze. Spell: Divine Favor
4. Mythic Improved Critical for your weapon, Enforcing Gaze–Attacks of Opportunity
5. Mythical Beast or Last Stand or Mythic Charge, Enforcing Gaze–Damage
6. Mythic Improved Initiative or Power Attack (Mythic), Enforcing Gaze – Power of Law
7. Always a Chance
8. Several good choices here: Last Stand, Mythic Sneak Attacker, Mythic Weapon Focus, Mythic Charge or Unrelenting Assault. Enforcing Gaze – Temporal Jump
9. Take your favorite metamagic – Selective if you took it. Enforcing Gaze – Summoner’s Gaze
10. Whatever you like
Equipment/Gear
Weapon: Act 1: Glaives or Bardiches are all over the place in chapter 1
Ch 2: Start riding your pet, Wide Sweep (scythe) is a cool idea, buy from Wilcer Garms
Ch 3+: whatever favorite weapon you chose
Neck: Vellexia’s Magnifying Amulet
Chest: Chainmail of Comradery
Shirt: Any. Happy Traveler’s Shirt or Cloth of Heavy Fortification or Robe of the Seven Sins are some ideas
Belt: Belts that enhance Str, then Str & Con, eventually +6 Physical perfection
Gloves: Fencer’s Gift or Gloves of Phlebotomy or Gloves of the Deathdealer
Boots: Expedition Boots, Boots of Stampede, Ronneck’s Sacrifice
Helmet: +WIS or Wind Master Helmet, later Hat of the Bitter End
Goggles: Broken Trickster or Lenses of Prolonged Gaze (Until they become obsolete due to Infinite Gaze)
Cloak: Cloaks of Resistance, eventually The Bound of Possibility
Rings: Ring of Imminent Demise, Ring of Guiding Star
Bracer: Bracers of Breaching or Bracers of Dominance into Bracers of Abrupt Onslaught
Quick Slot: Covenant of the Inheritor means you never have to worry about bypassing a demon’s DR, Lucky Dice are nice and last all day, any Extend MM rod is great to extend great Aeon spells like Perfect Prediction and Edict of Impenetrable Fortress, Quicken MM rods are great, the Old Grimoire gives you more spell slots
Best Aeon Mythic Abilities
- Your gazes are a staple of the Aeon mythic path and provide a variety of effects to your entire party
- Enforcing Gaze–Attack is probably the most useful gaze. At mythic rank 5 you get to pick more; adding Attacks of Opportunity has terrific synergy with Attack, it scales better than practically anything and stacks with Ever Ready
- The Bane ability is great. It not only gives your weapon Bane for whatever you are fighting (an additional +2 atk +2d6 damage), but also dispels an effect for any hit from a weapon or spell you cast! The number of rounds per day stacks with inquisitor, but this is really an ability to use against bosses so you won’t be using it in every combat
- At rank 6 your Aeon Bane becomes ridiculous. Not only does it become Greater Bane (an additional 2d6 dmg), but your dispel effect is equivalent to casting Greater Dispel Magic–dispelling every buff the enemy has! Obviously OP
- At rank 9 Aeon Bane automatically dispels one effect, without a check
- Aeons gain excellent immunities as they level: poison, disease, confusion, bleed, all mind-affecting effects(!), and ability damage. Starting at mythic 7 he starts giving these immunities to his companions too. By the end you always roll 20 for initiative and saving throws against demons–ridiculous
- Aeons have unique mythic spells. Many of them are cast as swift actions, which is beautiful. I’ll detail the best ones:
- Level 2: Crystal Mind: great for clearing bad effects
- Level 4 is where they start getting good. Edict of Predetermination is great to cast on your enemies, reducing their odds of hitting you or making saves against your abilities
- Perfect Prediction is terrific to buff your tanks
- Level 5: Zero State is possibly the best dispelling effect in the game, but it can hit your allies. Use Selective Spell to get rid of that annoyance
- Level 6: Edict of Impenetrable Fortress is a great spell, granting immunity to damage
- Level 7: Edict of Invulnerability is even more insane, as it has multiple effects
- Perfect Form sets any ally’s stats equal to their highest stat. Do you want all 50’s for your stats? This is how you do it!
I hope this guide is useful. If you are interested in other builds, check out my main builds page.
